This enchanting song is being sung by the siren. Sailors will sometimes hear a beautiful song as they near rocky coastlines. A target that successfully saves is immune to this siren’s song for the next 24 hours. If the saving throw is successful, the effect ends on it. A charmed target can also repeat the saving throw at the end of each of its turns. It doesn’t avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the siren, the target can repeat the saving throw. If the charmed target is more than 5 feet away from the siren, the target must move on its turn towards the siren by the most direct route, trying to get within 5 feet. ![]() While charmed by the siren, a target is incapacitated and ignores the songs of other sirens. The song ends if the siren is incapacitated. The siren must take bonus action on its subsequent turns to continue singing. Every humanoid and giant within 300 feet of the siren that can hear the song must succeed on a DC 14 Wisdom saving throw or be charmed until the song ends. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. ![]() The siren makes two attacks with her claws. If the siren dies, it reverts to its true form. As an action, the siren can shapechange into a medium female humanoid, or back into its true form. The siren can innately cast the following spells, requiring no components. ![]() The siren’s innate spellcasting ability is Wisdom (spell save DC 14).
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